How Did Figma Launch? The 200M-User SaaS Story

Learn how to create a launch video like Notion’s, from script to social, in 7 easy steps. Includes templates, tools, and the exact checklist we use at Flowjam.com.
Flowjam Launch Video Agency For StartupsFlowjam Launch Video Agency For Startups

How Did Figma Launch? A 2,000-Word Playbook From 0 to 200 M Users

In the first 100 words: Figma went from “nobody needs another design tool” to a $20 B acquisition by Adobe (that got blocked, but hey, it still counts). If you’re looking for the exact sequence of how did Figma launch—from the 2012 dorm-room idea to the 2016 public drop that crashed their servers—this is the only article you’ll need. No fluff, just the mess, metrics, and mini-victories.

Contents

  1. The Pre-Launch Spark (2012–2013)
  2. Market Research—Talking to 50 Designers Before Writing Code
  3. Building the First Slice—A SaaS Launch Strategy for Startups
  4. Funding—From Rejection to $14 M Series A
  5. Team Building—The 5 Early Hires That Made or Broke the Launch
  6. Pre-Launch SaaS Marketing Tactics (2015–2016)
  7. Launch Day—December 6, 2016
  8. Post-Launch—The First 90 Days of Hell and Hockey-Stick
  9. Common Mistakes They Dodged (And 1 They Didn’t)
  10. Key Takeaways for Your SaaS Launch Strategy
  11. Ready to Launch? Steal Figma’s Checklist

The Pre-Launch Spark (2012–2013)

Evan Wallace and Dylan Field were just two Brown University CS kids hacking WebGL for fun. Their first side project was a photo-editing API nobody asked for. After a late-night ramen run, they asked: “What if Photoshop lived in the browser?”

✅ Ideation checklist

✅ Identified pain point: Designers hate version hell and file bloat.

✅ Chose a wedge: real-time multiplayer editing—Google Docs for design.

✅ Built a 60-second demo so rough it crashed Chrome every third try.

Lesson: Your MVP can be ugly; the story behind it must be crystal clear.

External link: Brown University’s 2013 CS Showcase

Market Research—Talking to 50 Designers Before Writing Code

Instead of YOLO-building, Dylan cold-emailed 50 designers on Dribbble. The response rate? 4%. But those two replies were gold.

“I don’t want another tool; I want the one I already use to not suck.” — Anonymous Dribbble user, 2013

✅ Research checklist

  • ✅ Ran 30 Zoom calls disguised as “user interviews” (free therapy).
  • ✅ Discovered that teams, not solo designers, felt the pain most.
  • ✅ Added “multiplayer cursor” to the roadmap after watching a Google Docs screen-share.

External link: GV’s Design Sprint Guide—great primer on user interviews.

Building the First Slice—A SaaS Launch Strategy for Startups

Instead of cloning Photoshop, they scoped to one use-case: vector UI design for web teams.

Timeline:

  • Jan 2013: Recruited Thiel Fellowship; $100 k grant replaced ramen budget.
  • Mar 2013: Hired first engineer via Twitter DM (true story).
  • Jul 2013: Private alpha with 12 friends; average session time 2.7 minutes—ouch.

✅ SaaS launch strategy checklist

  • ✅ Wrote brutal internal OKRs: “If retention <20 %, pivot or die.”
  • ✅ Decided on browser-first to bypass downloads (radical in 2013).
  • ✅ Open-sourced tiny WebGL libraries to build dev goodwill.

External link: Thiel Fellowship Case Studies

Funding—From Rejection to $14 M Series A

They pitched 22 VCs. Nineteen said “design is a feature, not a market.” Greylock’s Sarah Guo said yes after watching two designers drag rectangles in real time across her iPad.

✅ Funding checklist

  • ✅ Built a live Figma file that updated during the pitch—cheeky meta-demo.
  • ✅ Asked for intros on Twitter; landed 3 partner meetings.
  • ✅ Used a simple metric: 40 % weekly active retention in closed beta.

External link: Greylock’s SaaS Investment Framework  

Team Building—The 5 Early Hires That Made or Broke the Launch

  1. Engineer #1: Designer-turned-coder who spoke both languages.
  2. Product Designer: Obsessive about multiplayer UX; prototyped cursors in Keynote.
  3. DevRel: Started weekly “Figma Friday” live streams before launch.
  4. Growth PM: Ran the wait-list like a nightclub bouncer—scarcity drives demand.
  5. Video Creator: Commissioned a 60-second teaser with Flowjam.com (yes, that’s us) that got 250 k views on Product Hunt launch day.

External link: Flowjam’s portfolio of launch videos  😉

Pre-Launch SaaS Marketing Tactics (2015–2016)

  • Wait-list: 25 k sign-ups via a cheeky landing page: “Photoshop is 25 years old. We’re 25 weeks old. You decide.”
  • Beta Slack group: 3 k power users who reported 1,200 bugs.
  • Design Twitter: Posted weekly “build in public” threads, long before it was cool.

✅ Pre-launch checklist

  • ✅ Offered lifetime free tier for first 1 k tweets—viral loop unlocked.
  • ✅ Published “Figma vs. Sketch” benchmarks; 5× more shares than blog average.
  • ✅ Gave every beta user a custom emoji of their face—micro-delight FTW.

External link: Product Hunt Launch Handbook

Launch Day—December 6, 2016

They posted on Product Hunt at 00:01 PST with the Flowjam-made launch video. By 00:07, servers were on fire (literally, AWS auto-scale hit limit).

Stats at 24 hours:

  • 4,700 upvotes—#1 product of the day
  • 120 k unique visitors
  • 70 % signup-to-first-file rate

✅ Launch execution checklist

  • ✅ Stacked the deck: asked beta users to upvote (totally legal).
  • ✅ Live-streamed the PH comments in Figma itself—meta inception.
  • ✅ Had 3 engineers on standby; still lost 8 % traffic to 500 errors.

External link: Product Hunt’s 2016 Year in Review

Post-Launch—The First 90 Days of Hell and Hockey-Stick

  • Week 1: Added “Import from Sketch” in 3 sleepless nights.
  • Week 3: Closed first enterprise deal—$50 k ARR—via Twitter DM to Airbnb’s design manager.
  • Month 3: Hit 1 M users. Dylan celebrated by sleeping 14 hours straight.

✅ Post-launch lessons

  • ✅ Prioritized performance over features; speed became the feature.
  • ✅ Turned every outage into a public post-mortem—trust skyrocketed.
  • ✅ Doubled-down on community; launched FigJam beta in response to white-boarding requests.

External link: Airbnb Design’s Medium post on switching to Figma

Common Mistakes They Dodged (And 1 They Didn’t)

  • ✅ Dodged: Charging too early—free tier seeded viral adoption.
  • ✅ Dodged: Desktop app—browser-first kept iteration speed insane.
  • ❌ Face-planted: Underestimated server costs; AWS bill first month was 3× payroll.

Key Takeaways for Your SaaS Launch Strategy

  1. Nail the wedge: Figma didn’t fight Photoshop head-on; they attacked real-time collaboration.
  2. Community > code: 3 k beta testers beat a 30-person sales team.
  3. Launch with a story: The “Photoshop is 25, we’re 25” hook was irresistible.
  4. Invest in launch assets: That 60-second Flowjam video paid for itself in 24 hours.

Ready to Launch? Steal Figma’s Checklist

✅ Validate your SaaS MVP with 30 user calls—yes, 30.

✅ Build a wait-list landing page with a single, cheeky value prop.

✅ Commission a product launch video that explains your wedge in 60 seconds—Flowjam.com  can help 😉

✅ Rally your beta users like a cult; give them custom swag.

✅ Stack launch day with social proof—Product Hunt, Hacker News, designer Twitter.

✅ Post-mortem every outage publicly; transparency > perfection.

Conclusion—How Did Figma Launch? With Brutal Focus and a Browser Tab

From a WebGL experiment to 200 million users, Figma’s launch wasn’t magic—it was a sequence of tiny, obsessive decisions. They picked a wedge, turned beta users into missionaries, and shipped faster than anyone thought possible. Your startup won’t be Figma, but you can copy the system: talk to users, scope ruthlessly, and invest in a launch story that’s bigger than your feature list. Now go crash your own servers (responsibly).

Need a launch video that does the heavy lifting? Book a quick intro with Flowjam—we’ve helped 200+ startups turn “meh” into “shut up and take my money” moments.

Got Questions?
We've Got Answers.

What's your email?

Need to email us? Send emails to adam@flowjam.com

What's the process?

Once you place your order, you'll be directed to a short form where you provide key details about your product and vision.

As soon as we receive it, we start writing the script—typically crafting 2-3 versions in different tones for you to choose from.

Within 1-2 days, we’ll send the script for your approval. Once approved, we move on to the storyboard, ensuring every scene aligns with your vision before we begin animation.

When the final video is ready, you get unlimited revisions to make sure it’s exactly what you want.

How does the turnaround time work?

We pride ourselves on fast delivery without sacrificing quality.

Unlike agencies that drag projects out for months, we work efficiently to get your video done in weeks.

If there are any unexpected delays, we’ll keep you informed every step of the way.

How many rounds of revisions are included?

All revisions are unlimited—we don’t stop until you’re 100% happy with the final video.

Who owns the rights?

You do. Unlike some agencies that charge extra for licensing, everything we create is yours to use however you want, with no hidden fees.

How do I get started?

You can purchase and start the process directly from our website.

Click the purchase button, fill out the form with your project details, and complete the payment.

If you have any questions before getting started, feel free to book a call.

Can I get a refund?

We do not offer refunds due to the creative nature of this service. All customers have a chance to review and agree to our Service Agreement prior to engaging with us. We offer unlimited revisions so we will work on the video as much as it needs until you love it!

What makes your launch videos different?

We focus on story-driven, high-converting videos that don’t just explain your software—they build hype and increase conversions. Our streamlined process delivers agency-quality videos without the bloated costs or long timelines.

Can you help with scriptwriting if I don’t know what I want?

Absolutely. We don’t expect you to have everything figured out—that’s our job. Our team will craft multiple script options based on your product and audience, ensuring the final video feels on-brand and compelling.

Do you offer voiceover and music?

Yes, every video includes a professional voiceover and background music at no additional cost. We work with a range of voice actors to match your brand’s tone.

What if I need the video faster?

If you’re on a tight deadline, let us know. We offer rush delivery options, depending on our current workload.