
Most startups that say they are soft launching are really just avoiding the launch. A soft launch is a test with an end date. Without the end date, it's a product nobody has heard of.
The difference is simple. A soft launch opens the product to a small group first, quietly, so you can fix what breaks before anyone important is watching. A hard launch opens it to everyone on one day, as loudly as you can manage. If you can't say what would make you go loud, go loud now.

| Soft launch | Hard launch | |
|---|---|---|
| Who gets in | A waitlist, invite batches, one market or one community | Anyone, from the first minute |
| What you post on X | Build updates, a "we're letting people in" post, DMs to people who asked | The launch post with a video, pinned, with your replies ready |
| What you're measuring | Do people come back? What confuses them? What will they pay? | Sign-ups, replies, who shared it |
| What goes wrong | It drags on for months and the product never gets a moment | The product breaks or confuses people in front of everyone, once |
| Can you redo it? | Yesthat's the point | Not really. You get one launch day per product |
The last row is the one that matters. A soft launch buys you retries. A hard launch spends your one chance at attention. So the question isn't which is better. It's whether you have anything left to learn before you spend it.
One case people get wrong: no audience. Founders with 300 followers often soft launch because a hard launch would be quiet anyway. That's backwards. Your hard launch will be quiet either way. What changes things is having 30 people who already use the product and will reply on launch day. A soft launch is how you get those 30 people.
Linear is the example people point to, and the details are worth getting right. In April 2019 the founders published an announcement and opened a waitlist. The announcement was loud. Access was not.
By November, Karri Saarinen wrote that thousands of companies had joined the waitlist and hundreds were using Linear every day. The same post announced a $4.2M seed led by Sequoia and still ended with a link to the waitlist.
So Linear's soft launch wasn't silent. They made the announcement loud and let people in slowly. You can do the same. The two decisions are separate: how loud you are about it, and how many people you let in.
Mobile game studios soft launch more than anyone, usually in a few smaller countries, and treat it as a test the game can fail. Supercell soft launched Clash Mini in November 2021. After more than two years, it stopped development in March 2024 because the game didn't meet its bar for a global launch, and folded parts of it into Clash Royale (Mobilegamer.biz).
That's a soft launch doing its job. The test said no, and the company listened. If you aren't willing to act on a bad result, you aren't soft launching. You're stalling.
So write the exit criteria down before you start. Something like: when 40% of invited users are still active after four weeks, we go loud. Or: if we don't hit that by the end of March, we change the product before we launch it. Pick your own numbers. What matters is picking them in advance.
When you do go loud, X gives you one post to carry it. Put the product on screen in the first few seconds of a short video, a single line on what it does, and one link. Pin it the moment it's up, because most people who find you that day tap through to your profile and see the pinned post first. Wording for the post is in our launch tweet guide, and timing and the first hour of replies are in our guide to launching on X.
The video is where most teams stall. Editing isn't the hard part. Choosing the one scene that makes a stranger get the product is, and it's the decision that sets how loud your hard launch can get. That's our whole job at Flowjam: our story-driven launch videos have averaged over 100,000 views with no media budget. See how we'd make yours.
One edge case to plan for. Sometimes a soft launch gets loud on its own: a user posts a clip and it takes off. At that point you're having your hard launch whether you planned it or not. Have the launch video and the pinned post ready before you send the first invite, so you aren't making them while it's happening.
Adam is the founder of Flowjam, where he helps startups turn ideas into launch videos, product demos, and ads with AI video. He writes about AI video production, creative workflows, and go-to-market for early-stage teams.
Releasing a product to a limited group first, such as a waitlist, invite batches or one market, to find and fix problems before opening it to everyone.
Opening the product to everyone at once on a set day, with as much noise as you can make: the launch post and video, Product Hunt, email and press.
No. A beta tells users the product is unfinished. A soft launch can be the finished product shown to fewer people. Many startups do both at once by running an invite-only beta.
Long enough to hit the exit criteria you set at the start, usually a few weeks to a few months for a startup. If you didn't set criteria, set them now and give yourself a date.
Yes, just not the big one. Post build updates and say when you're letting more people in. Hold the launch post and video back for the hard launch, or it won't read as news when the day comes.
Yes, and for most startups it's the right call. If the product holds up with strangers and you know who it's for and what it costs, a soft launch only delays the day you start learning in public.